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Thread Statistics | Show CCP posts - 8 post(s) |

Tank Talbot
Imperial Academy Amarr Empire
166
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Posted - 2013.05.14 00:36:00 -
[1] - Quote
CCP Rise wrote:
[APOCALYPSE NAVY ISSUE The Apocalypse Navy Issue is a tricky one (just like its tech 1 counterpart). It will go into the attack role, like the tech 1 version, and in turn takes on many of the same changes, including the change of bonus from cap use to tracking. The combination of changes to large energy turrets, a high base cap (relative to other battleships) and increased cap recharge should make up for the former cap use bonus. That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers(-2) Fittings: 22000 PWG(+475), 580 CPU Defense (shields / armor / hull): 8000(-1316) / 10500(-750) / 10000(+39) Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) Mobility (max velocity / agility / mass / align time): 120(+26) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7 Sensor strength: 25 Radar Sensor Strength Signature radius: 370(-30)
ARMAGEDDON NAVY ISSUE The Armageddon Navy Issue will not follow the new tech 1 Armageddon design. Instead, it will continue to do what it has been doing as an efficient laser brawler. The Navy Geddon is getting plenty of use the way it is now, and we didnGÇÖt see a need to make an GÇÿimprovedGÇÖ version of the new tech 1 Geddon. As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
Amarr Battleship Skill Bonuses: +5% Large Energy Turret rate of fire +10% Large Energy Turret cap use
Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers Fittings: 17500 PWG(+175), 560 CPU(+3) Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684) Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s Drones (bandwidth / bay): 125 / 375(+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7 Sensor strength: 26 Radar Sensor Strength (+4.75) Signature radius: 440 (+70)
I am not daring to look a gift horse in the mouth. The naval Armageddon fills a much needed role somewhat vacated in the tier rebalance and does so impressively. I can't wait to fly it. I love the versatility provided by that drone bay and BW on top of what the guns will be able to do. This thing could be frightening. I am worried over the costs a bit and while I cringe a wee bit at the sig I can live with it .
Based on what is being said I am not sure I "get" the Apocalypse at this time in that I am having to look at it as something outside of what was considered its traditional role and the new role of projecting fire at longer ranges against smaller ships "reads sketchy" without seeing if improvements will be made to laser weapon's native tracking ratings in the weapon rebalance. Can it pin hole a HAC in this version or an INT or T3 effectively? It's bigger than just DPS applied. If so the described role looks more worthy of filling to make a BS worth buying in the face of some steep cheaper competition. I'd like to read some thoughts on that from those that have tested it. |

Tank Talbot
Imperial Academy Amarr Empire
168
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Posted - 2013.05.14 04:45:00 -
[2] - Quote
I just wanted to note that there is a new kind of computer virus on the loose that is transferable to humans by means of internet use. It makes people flip out and go crazy over peculiar little changes in the functionality of known systems. Victims express bouts of rage through posts and exhibit zombie like patterns in a sleepless malaise of constant posting. Its not considered highly contagious yet. The CDC has been notified and are working on a vaccine. There is no need for alarm. If you suspect some one of having fallen victim to this new and as yet unnamed virus please contact your local forum police with the details. Thank you for your consideration. Further details to be posted as they become available.
Again... There is no cause for alarm. |

Tank Talbot
Imperial Academy Amarr Empire
170
|
Posted - 2013.05.14 07:09:00 -
[3] - Quote
I have never been against the new Apocalypse but I have wondered from the start why it wasnGÇÖt given a range and a tracking bonus which was just answered by a CSM. I am not going to be totally sold on the optimal and tracking bonuses until I see the rebalanced lasers as it still reads a little sketchy in application because we canGÇÖt plug in the right numbers to get an accurate feel or chart of what it really can do and I want to see the cap/fitting requirements too. Other than that the Amarr line up is starting to look stronger than a few days ago at least. But if laser weapons remain so easily countered none of it matters. |

Tank Talbot
Imperial Academy Amarr Empire
170
|
Posted - 2013.05.14 08:34:00 -
[4] - Quote
Malcanis wrote: For the record, "we" voiced concerns that a ship with a tracking bonus AND a range bonus was a significant risk to balance.
Am I wrong for wanting them podded over this?  |

Tank Talbot
Imperial Academy Amarr Empire
171
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Posted - 2013.05.14 21:35:00 -
[5] - Quote
James Amril-Kesh wrote:Jason Sirober wrote:However it's a fair change I'd say Well what else changed? The bonuses are the same but the lasers will use 10% less cap now. Base armor HP was increased by ~15%, base structure HP by ~7%, base shield by ~4%, overall increase of ~9% HP Base PG increased by 175, CPU by 3 And a ridiculously large drone bay, 200m^3 larger than what it was before So yeah, maybe a signature radius increase was warranted. But a 19% increase in signature radius? Is that really necessary?
I had actually wondered if the signature radius was designed to keep the ship in a niche for solo through small gang play and out of blob doctrines? In a way a more aggressive alternative to the Hyperion (in a similar niche with the armor rep bonus.) Every feature from the gun bonuses to the drone bay versatility supports that idea from my point of view. As such, I don't want to complain about the ship too much as it does a fine job filling a role I support.
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Tank Talbot
Imperial Academy Amarr Empire
171
|
Posted - 2013.05.15 23:49:00 -
[6] - Quote
Well, does such a role point out a problem where several ships in the rebalanced naval and T1 lines are becoming perhaps "far too niche" for people to be really happy playing with them? |
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